dueled20


Okay ... here's the idea:

It's an role-playing game, sort of.
It's a tactical game, sort of.
It's a strategy game, sort of.

It's a new game system, using the d20 rules ... pitting one player against another ... each has his or her own party ... each has drawn up a battle plan ... each has practiced tactics ...

And now comes the battle ... and it's too late turn to backeach party is on their own at this point!

(1)
A party is defined using d20-XML, or a variation there of:
        - name
        - race
        - class
        - level
        - spells
        - other attributes
       
The number of 'points' for each party is limited- a player can create one big super character, or several weaker characters, for example.

(2)
Each party must create a scheme for combat tactics. This scheme is created as an XML-based set of rules describing how characters fight.

(3)
Each party must create a scheme for combat strategy. This scheme is also created as an XML-based set of rules describing characters' strategy.

(4)
Combat is automated, in a sense. After the characters, tactics, and strategy are loaded, the combat engine kicks in and the battle is played out. The output is a log of the battle, detailing all activity ... and, of course, the winner.

UPDATE: March 16 2002

The alpha version is available. Click here for all details! (Mac OS X only!)

Mail Mike Carniello

mlcarn1@attbi.com


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